And while it's Mac-only at the moment, a Windows version is in development, he confirmed. Agustin noted that the final version will be free too. GameSalad is currently officially a free Beta, but Mr.
The pro version of the GameSalad subscription offers several benefits, including a custom loading screen (indie developers have to use a loading screen with the GameSalad logo) the ability to endorse web pages and other iPhone apps within the game advanced analytics integration with social networks, such as Facebook Connect capability online leader boards using custom servers and more. However, both give game creators 100% of the royalties generated by their games at the App Store.
And if they want to create and deploy an unlimited number of games, they need to pay an annual GameSalad subscription: $499 for indie developers and $1,999 for professionals. Of course, Apple controls iPhone app publishing, so GameSalad users who want to deploy their games on that platform need to pay US$99 a year ($299 for the enterprise version) to join Apple's iPhone developer program.
To showcase what GameSalad can do on the iPhone, Gendai has also released three titles created with the technology: Flutterby, in which players control a butterfly who collects dandelions and avoids bees the silly ninja movie parody Rock Paper Scissors: The Movie: The Game and Spark of Life, which is similar to the first stage of Spore, except players guide a fledgling planet around the cosmos, rather than a single-celled organism swimming through primordial muck. "I want to do the same for iPhone games." He said that GameSalad is the first visual creation system for the iPhone - previous ones were XML-based or required scripting. "I'm hoping to fulfill the same role as Dreamweaver did for web page design," Mr. Agustin and the rest of the team at Gendai realizes the opportunity presented by the App Store's frontier spirit, where enterprising developers can stake out some turf for themselves and do well. Until now, GameSalad has been available only for the creation of web-based games playable at the web site and shareable through Facebook, Twitter, and other social networks. It's a robust toolset for game building."
In an interview, Gendai president Michael Agustin stressed that GameSalad is "a tool for those getting started developing games but who don't know how to program.
An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.Gendai Games on Wednesday announced its GameSalad iPhone Early Access Program, which lets users of its software development kit (SDK) create and publish iPhone games at Apple's App Store. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. in communication management from the Annenberg School at USC.
in mass communication/business administration from UCLA and an M.A. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College.
Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry-including CREATING INTERNET ENTERTAINMENT.